![]() ![]() While having good suspension, scoop upgrades may hinder its capabilities.Īlthough it is not heavy enough to crush cars like the Rhino Tank or the TM-02 Khanjali, the Scarab can still pose a threat towards anyone. The Scarab's biggest weakness, however, is its mediocre top speed even with boost, it is unable to pass 75 miles an hour. The Scarab accelerates fairly quick compared to other tracked vehicles and possess above average handling, as well as extremely good braking capabilities. ![]() Performance Grand Theft Auto Online Vehicle The vehicle can be equipped with a top-mounted machine gun on the roof, which resembles a Browning M2HB. The Scarab features two continuous tracks, each one supported by five road wheels distributed into three suspension arms, along with two return rollers, the front idler wheel and the rear drive sprocket. Most of the vehicle's bodywork and the details of the steering wheel are painted in a primary color, while the front bumper, the protective frames and the suspension springs are painted in a secondary color. There are several devices identical to those from the TM-02 Khanjali and numerous buttons also found on race-type interiors, as well as silver badging on the steering wheel. There is a digital speedometer on the driver side and five gauges on the passenger side facing to the driver, as well as another screen and the radio display on the middle. The interior uses components from race-type vehicles, in a layout intended to replicate the one from the Ripsaw EV2. ![]() The rear bumper is large and features a winch hook on the center and two unusable red lights. The rear end has silver badging on the driver side and rectangular tail lamp housings, each one consisting of small indicators on the upper outer corners, inner brake lights, outer main lights and lower reverse lights. The rear of the vehicle is rather traditional, featuring a small rusty bed with benches and an open back for the rear passengers, together with what looks like small vents on top of the rear bed walls. Around the middle/engine bay section, there are three black vented sections and silver badging on either side of the vehicle, large vents on the upper side and dual protective frames with black sections, with the frontal one having additional framing and panelling for the LED floodlight bar (with the same light bar being also derived from vehicles like the Riata, the Kamacho and the Barrage). The front/cabin section consist of a large windshield with black trim around and a small roof extension above, top-hinged access doors with cabon-fiber handles and dual triangle-shaped windows with black trim around, and carbon-fiber panels on the roof area. The sides of the vehicle consist of protective frames and flat sections with carbon-fiber panels above the tracks, while the exhausts can be seen on the rear half of the vehicle, almost hidden by the tracks. The upper area is mostly covered by carbon-fiber panels, while the silver badging can be seen on the upper surface of the front bumper. The vehicle is depicted as a small tracked vehicle with a rather angular design, where the lower area has a slanted profile that is fitted with two towing hooks, along with a heavy-duty bumper that mounts a silver frame on top, a winch behind it and small square-shaped headlights on the outer edges and above, beside the top frame. Objects can be loaded and placed on to map from editing the database, this allows players to build bases and such.The vehicle is evidently based on the Howe & Howe Ripsaw EV2, characterized by the low profile and the suspension system, with the tracks appearing similar to the M41 Walker Bulldog, a light tank used in the 1950s and 60s. ArmaHive (written by me) which is a piece of software which makes the server communicate with the database. ![]() Can break legs (can also fix them with morphine) Map has some points of interest, abandoned military camps setup everywhere. Need blueprints to build some structures Can collect enough materials to construct a base Can find an axe and go to a tree and chop it down Loot spawns in buildings and different buildings spawn different types of loot The mod is written in SQF, which is Bohemia Interactive's main scripting language. The map currently used is called Chernarus. It currently uses a legal mod called AllInArmaTerrainPack which means that the maps from Arma 2 are ported to Arma 3, because current the Arma 3 maps are garbage and too huge. So basically, this mod is inspired by the DayZ mod for Arma 2, but this is my own approach to how a post-apocalyptic mod should be like. ![]()
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